Dynamic Textures
In the Filter Artist Suite package, we have 3 render textures that are automatically updated by the plugin. These can be found in Packages → Filta Artist Suite → Assets → Textures.
They include:
- Body Segmentation Stencil: This contains a segmentation stencil texture of the user. It can be used to achieve background/person occlusion effects
- Camera Feed: This is a texture that is automatically updated with the raw camera feed.
- Face Texture: This contains uv-unwrapped texture of the user’s face. It can be added to a material used by a face mesh to recreate the user’s face.
Shaders
There are 2 useful shaders in the plugin for background/person occlusion effects. You can create materials using these shaders under Filta/BackgroundOcclusion or Filta/PeopleOcclusion in the shader menu.
- Background Occlusion: This shader is used to replace the background of a user with your desired texture.
- People Occlusion: This shader is used to replace the user with your desired texture.
Both shaders have three texture inputs:
- Replacement Texture: This is the texture you want to replace either the person or the background with
- Camera Feed: This is the camera feed texture that can be found in Packages → Filta Artist Suite → Assets → Textures → CameraFeed
- Occlusion Stencil: This is the segmentation stencil texture that can be found in Packages → Filta Artist Suite → Assets → Textures → BodySegmentationStencil