The Role:

Broadly - you'll be working full-time creating Unity Editor tools for artists and/or developing features for our iOS (camera) app. You will be given large scope and leeway to work on what you find most important and most interesting. You will frequently interact with artists/users directly in the community (via Discord/Twitter) to understand problems and decide how best to solve them. This may include diving deep into things like rendering, rigging, AR/VR SDKs, face/body tracking SDKs, camera/video APIs, backend integration, builds, optimization, Web3, React Native<>Unity, and a bunch of other stuff too. If you enjoy learning, getting your hands dirty in a bunch of different areas, and working closely with the founder - this is the perfect gig for you.

The company:

www.getfilta.com

Filta is the face filter NFT marketplace. We partner with creators to release limited edition face filters for their fans to use on social media. You'll get to work with amazing people pushing the boundaries of what is possible in AR/VR/Web3 and enable some of the best artists in the world to create gorgeous work. We're backed by YCombinator and (a bunch of awesome unannounced investors that I can tell you about in person). The best part: we're one of the rare companies that has extreme growth potential where the product is also a ton of fun — so why not join the journey?

Application:

Submit:

  1. LinkedIn (preferred) or resume

  2. Github repo (preferred) or code snippet you think is representative

  3. (Optional) Dope art that you have created (of any kind) or anything else you think is relevant

to [email protected]


Responsibilities:

-Making artist lives better

-Making architectural and technology adoption decisions

-Pushing out a lot of code

-Hopping on fires and helping other engineers on the team

-Setting a rapid pace of development

-Maintaining a high quality bar