A newly created filter scene will look similar to this
The scene comes preloaded with a couple of objects. These do different things and we'll talk about the relevant ones below.
The Simulator object is what controls the video preview and simulates the head movement. This shouldn’t be tampered with.
Everything you want to include in your filter should be placed inside the Filter object.
The Filter object comes with some child objects already. These objects are used to track different parts of the users face.
NOTE: Do not delete the Filter object. Do not unpack the Filter prefab.
The Filta Artist Template allows creators to place objects that follow key parts of the user's face. These parts includes the user's head, eyes and nose, and more. To do this, place your objects as children of the respective trackers.
Place objects as children of the FaceTracker object to ensure they follow the position and rotation of the user's face. You can translate/rotate/scale your child objects independently.
Face tracking example