Things we can't/won't/don't support
- Adding packages/plugins to the template
- You cannot install packages to the template (via the Unity Package Manager or any other method). These features will be stripped out of your Filta upon upload. If there is a package/plugin you want us to support - ping the team in Discord and we’ll look into it.
- Unity baked lighting
- This would make the file sizes huge and make it extremely difficult to bring Filta assets into other platforms.
- C# Scripts
- Unfortunately Apple on iOS doesn't allow arbitrary C# to be downloaded and run. If that ever changes - we will change too! Until then - use the Visual Scripting tool as a workaround.
- If you have a script you think would be particularly useful to the community - let the team know in Discord and we will consider adding it.
- Unity's High Definition Render Pipeline (HDRP)
- HDRP was built for desktop machines and powerful graphics cards. Since Filta runs primarily on mobile devices - we have chosen to adopt the Universal Render Pipeline(URP) as our renderer. In most cases - this won't cause any issues. Only in very specific instances will this become a limitation.
- Normal maps - bump scale
- Bump scale is unfortunately not supported on mobile devices
- Larger than 100mb filters
- We figure 100mb is enough to do pretty much anything. We also want to be mindful of data caps and low bandwidth phones.